![]() ![]() Instead, XDefiant feels tailor-made for people who once enjoyed the simpler and faster era of Call of Duty or similar military shooters of the era. It’s also not a hyper-tactical shooter like some of the most popular games on Steam or a big, wild Battlefield-esque shooter, either, à la BattleBit. ![]() Modern shooters are primarily made up of battle royales and extraction-type games. It almost feels too similar for its own good. It’s more like that 2009-2014 era of Activision’s popular shooter. From how maps are laid out, to some of the modes - like domination - and even in how you build classes and level up guns it all feels a lot like CoD. I keep bringing up Call of Duty, because, well, this game is very Call of Duty-like. XDefiant doesn’t feel like this at all, and instead harkens back to older, faster-paced Call of Duty games. Later Call of Duty games have become so slow and heavy that I just don’t enjoy them. I felt like those games struck the perfect balance between fast-paced combat, neat abilities, and items to use during matches, and none of it felt too over the top or too grounded in boring reality. XDefiant is a lot like Call of Duty, but in a good wayįor me, my favourite era of Call of Duty was around the time of Black Ops II and Advanced Warfare. That feeling tends to be especially tricky to nail, and a big point in the beta’s favour. Guns are loud, players move quickly, maps are built so you are always funneled into action and the time-to-kill feels long enough that you can escape fights, but not so long that every battle is a slog. But the only reason I even invested that much time into the beta is because of the shooting and combat. However, over the course of a few matches, I did get better at spotting differences in character models and learning who does what. This is especially weird because once you get into a match, they all just sort of look like soldiers or secret agents in kevlar and jackets and that makes it hard to tell at a glance if that person can throw down a shield, shoot off a fire drone, or turn invisible. On the other, it has the effect of making all of the factions feel hard to distinguish. On one hand, all of this flexibility is nice, as it allows you to experiment and try out everything the game has to offer. It’s odd that teams can be made up of characters from various factions, but it also lets you freely play as who you want. At any point in the modes I played in the beta, you can respawn as a different faction or swap out your class. Then, once you’ve picked a faction, you pick a loadout consisting of some weapons, gear, and attachments. Each of these factions has their own abilities and equipment. So all the Splinter Cell people are in one group and all the Ghost Recon people in another, etc. The basic setup of XDefiant is that different Ubisoft franchises are split into different factions. (No, you don’t get to shoot Rabbids as Ezio, not yet anyway.)Īnyway, after numerous closed online tests, Ubisoft has finally opened up the game to everyone in this recent open beta.Īnyone on Xbox Series X|S, PS5, and PC can now download and play our Open Session! □ /qH15Wh1rn1 Even Ubisoft’s Rabbids and Assassin’s Creed franchises are a part of XDefiant, though only as in-universe decorations. ![]() In an era when everything in entertainment seems to be merging into one giant blob of content, it’s not surprising that Ubisoft - a company that is no stranger to these kinds of crossovers - is jumping into the multiversal stew like Disney and Marvel before it. The game mixes various Ubisoft franchises like Ghost Recon, Watch Dogs, and FarCry, into a single shared universe online FPS. Upon closer inspection, the cosmetics seem to be pulled from other popular Ubisoft titles, like Assassin's Creed and Watch Dogs, so they may join as a class, too.First announced back in 2021 as Tom Clancy’s XDefiant, Ubisoft’s upcoming shooter seems almost inevitable in retrospect. Ubisoft has mentioned that more new factions will join post-launch and consist of more Tom Clancy crossovers as well as "beyond," which suggests that game may branch out into other Ubisoft series. XDefiant's main draw is that it's pulling from many of the Tom Clancy games in Ubisoft's catalog, so we can expect classes inspired by Rainbow Six, and maybe even more obscure games like Tom Clancy's H.A.W.X. They have increased health and can deploy shields to help their teammates. Wolves: The Wolves from Ghost Recon are the Tanks of XDefiant.Outcasts: Also from The Division, the Outcasts act as healers. ![]() Cleaners: The Division's Cleaners are the main aggressors, and feature high damage abilities.Echelon: Pulled from Splinter Cell (remember that game?), the Echelon are Support characters that can be used to provide intel to teammates and deny intel to enemies. ![]()
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